Five Draw Poker

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No limit 5-card draw is still very soft and it should be possible to show a profit with the following pointers. If you are not sure how 5-card draw works check out the 5-card-draw rules article here on pokervip.com

Raise First In

Similar to NLHE if we want to play a hand we should be coming in for a raise most of the time. The other players at our table will likely be limping a lot, especially if it's a lower limit game of 5-card-draw. Avoid the temptation to follow suit.

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To every rule there are exceptions. It can be OK to limp behind or complete in the SB if there are 2 or more limpers already in the pot. It can also be OK to complete the SB vs the BB in a heads up scenario where the action is unopened and we are on the SB. Finally it's perfectly OK to check back hands in the big-blind depending on the strength.
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Our Objective

Our primary focus when playing 5-card draw should be attempting to make three-of-a-kind. We look for decent pairs and then draw 3 cards hoping to make trips. Drawing three gives us statistically the highest chance to make trips. You will often see players at your limit holding on to one of their kickers and drawing only two cards, but in most cases this is incorrect.
Other players will be making trips with a reasonable frequency and we want to insure that our trips is better than their trips on average.
For example we are dealt K-K-5-2-A. We should hold on to the two Kings and discard the Ace. Many players are not aware of this and will discard only the 5 and 2 in this example.
It's not the case that any 3-of-a-kind is going to be good at showdown. Other players will be making trips with a reasonable frequency and we want to insure that our trips is better than their trips on average. This means there is a lower limit to which pairs we should play.
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In most cases we should avoid drawing to flushes and straights. It may seem attractive to be dealt 4-to-a-straight or 4-to-a-flush, but we usually won't hit them often enough to make up for our preflop investment.
The exception is that there are already 2 limpers in the pot, in which case it's fine to limp behind some straight-draws and flush-draws, but gut-shots should typically be folded. We don't want to make hard and fast rules here but there are some exceptions vs passive opponents where we can get away with cold-calling these hands for one of the two following reasons in a no-limit-game
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  • Our opponent just can't fold at showdown and hence we have great implied odds. (Note that this applies purely to no-limit 5-card draw games and it's nearly always going to be a mistake to call a raise preflop with a straight-draw or flush-draw in a limit game)
  • Our opponent plays extremely face up on the final street and we can pick up pots as a bluff. (Note that again this applies more frequently to no-limit games as our opponent is less likely to fold anything to a min-bet in a limit game)

RFI Ranges

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Our raise-first-in ranges are dependent on our position, similar to no-limit holdem. As mentioned we want to be playing pairs which are likely to make the best trips.
  • UTG KKxxx+
  • MP QQxxx+
  • CO JJxxx+
  • BTN 99xxx+
  • SB TTxxx+ (however it's OK to complete some weaker hands with reasonable potential)

Isolating

Since our opponents are going to be limping a ton we have a great opportunity to iso-raise preflop. Likely any JJxxx+ is strong enough for an iso-raise. In most cases our opponent is going to play face up on the final street, especially when he is out of position.
Pairs lower than JJxxx are referred to as “shorts” and are generally considered trouble hands in 5-card draw, so play with caution. These should often be folded preflop, but again it is somewhat villain dependent. We might be able to play some smaller pairs as limp-behinds and take the opportunity to turn them into a bluff on the river vs face up opponents.

The Draw

Our draw decision is really based around the following. We'd rather make an above average strength hand frequently than a super-strong hand rarely.
  • If we have a pair we draw 3 and try and make trips.
  • If we have trips, we draw two and try to make Quads or a boat.
  • If we have a flush-draw or straight-draw we draw one and try to hit.
  • If we have total garbage (usually in a free play situation) we can hold on to cards above a Queen or Jack and replace the others.
Understanding these basic principles will allow us to hand read against our opponent based on how many cards they draw.

Hand Reading

Like in all poker formats the number-one tool for hand reading is our opponents' tendencies. But we can make pretty reasonable assumptions about unknowns based on the amount of cards they draw.
5 cards – Naturally this indicates that the player has garbage. Assuming he is in a free-play situation (I.e checks back BB) this can be normal. Assuming he has open-raised or cold-called preflop then it indicates he is a very weak player. There is no chance he has the odds to draw 5 fresh cards given his preflop investment, and he should have been folding preflop. You can mark this type of player with a coloured tag and assume that playing against him will be extremely profitable.
4 cards – Essentially the same as above. There is no situation we should be drawing 4-cards except in a free-play situation.

3 cards – In most cases this will indicate that the player has a pair and is trying to pick up three-of-a-kind. A very bad player might be drawing to a flush or straight with only 2 cards. It's always worth taking a note of this kind of thing if you discover at showdown that the player drew 3 cards and does not even have a pair when he shows down.
2 cards – Most frequently this will indicate that the player has trips so ultimately this is quite a strong looking draw. Again it's seemingly common for recreational players to have 3-to-a-flush or 3-to-a-straight and make a draw against the odds. So mark these guys as fish if you discover this kind of thing at showdown.
1 cards – Ironically this is slightly weaker than a 2-card draw in many cases. This indicates that the average player has either 2-pair or a 1-card straight-draw, flush-draw, or gutshot. Good players will end up having 2-pair more often. It's also possible that players have a hand such as 9-9-9-A-3 and decide to hang on to the Ace kicker even though it's statistically better to draw 2. This is not necessarily always a bad play however and has a deception element to it which can be decent at higher limits. (More on this under advanced tactics)
0 cards, Stand Pat – Be careful, this player is representing a 5-card hand. The minimum he is representing is A-5 straight.

Showdown

In most cases we should be value-betting Jacks-up (2pair and better) vs one opponent. Assuming it's a limped pot we can likely value bet any 2-pair hand. Against multiple opponents we should at least have Kings-up to consider value-betting.
There are exceptions. If our opponent drew one he will very frequently have a busted straight or flush on the river, so there is not generally any need to value-bet. It's better to let our opponent bluff. If on the off-chance he did draw 1 with trips then we lose anyway with 2 pair.

Advanced Tactics

Naturally we don't want our draw to give away the strength of our holding against good players. So we should be mixing up the amount of cards we draw in some situations even if it is not statistically optimal.
Drawing One with Trips – We should occasionally draw one with trips. It's true we don't give ourself the best chance of improving this way but it can help our range. We will have trips in a spot where we are perceived to either have a 2-pair hand or a busted draw.
Our opponent will often call with 2-pair in this situation hoping to either beat our 2-pair or bluff-catch against our busted draws. In other words, drawing 1 allows us to represent a weaker range with a strong hand. Note that this only makes sense against semi-decent opponents. The average fish may not even care how many cards we draw, in which case we should always draw 2 with trips and give ourselves the maximum chance of improving.
Standing Pat with Air – It would naturally be an unbalanced poker strategy if we only stand pat when we have a strong 5-card holding. Since most guys won't use this line as a bluff it can actually be a really great way to print money until our opponents catch on. Imagine we get dealt a really terrible hand in SB vs BB for example. We can open-raise in an attempt to steal. If we get called, rather than drawing 5, we can stand pat and fire every time on the next street.
Our opponent will usually fold unless he improve to trips or better. And even if he has trips it won't theoretically be a correct call unless he expects us to be bluffing like this since we are representing a 5-card hand which beats his trips. Obviously we have to be careful not to over-use this line. If we stand-pat every hand it's going to become obvious pretty quickly that we don't have anything.
Drawing Two with a Pair – As mentioned we can rep a little more strength with this line than drawing 3 with a pair. Again it's not statistically optimal, but might help us to turn our hand into a bluff on the final street to fold out better pairs.

Using Position to Bluff

The best example of this is a situation where we are in position on the final street and both opponents check to us after drawing 1. The vast majority of the time they are going to have a busted draw for a few reasons.

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  • They would lead for value if they hit a strong draw
  • They would lead for value a decent amount if they had 2 pair
  • It's overall pretty unlikely that they'll spike their draw
What this essentially means is that in some cases we can actually expand our defending ranges in position if our opponent has a tendency to play very face up.
The common 5-card-draw advice of “don't play straight or flush draws” (sometimes known as “come” hands), is somewhat equivalent to the NLHE advice “don't play SC's OOP”. But NLHE players understand that SC's can be played profitably OOP, it all depends on what occurs postflop.

So if our opponent has a tendency to go for hugely unlikely draws then we can defend much wider in position even with some weak hands ourselves. We might not get the pot-odds to defend the hand, but if our opponent simply check folds final-street every time he misses, our preflop odds don't matter.
So essentially the advice “don't play come hands” is very situational and somewhat outdated. FL 5-card draw was possibly a more common variant when this advice originated. In FL we have way less fold-equity on final-street and way less implied-odds vs bad opponents when we hit.

In Summary

The above pointers should be enough to achieve a positive winrate in at least the lower stakes 5-card draw games. There are very few professional 5-card draw players. Most professionals are playing NLHE or PLO. As a result we don't need a super robust strategy to beat the 5-card draw games.
However like any poker variant we should always keep in mind that the number one factor that has a bearing on our decision is how our opponents play and their tendencies.

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Happy crushing!

Five-card draw (also known as a Cantrell draw) is a pokervariant that is considered the simplest variant of poker, and is the basis for video poker. As a result, it is often the first variant learned by new players. It is commonly played in home games but rarely played in casino and tournament play. The variant is also offered by some online venues, although it is not as popular as other variants such as seven-card stud and Texas hold 'em.

Gameplay[edit]

In casino play the first betting round begins with the player to the left of the big blind, and subsequent rounds begin with the player to the dealer's left. Home games typically use an ante; the first betting round begins with the player to the dealer's left, and the second round begins with the player who opened the first round.

Play begins with each player being dealt five cards, one at a time, all face down. The remaining deck is placed aside, often protected by placing a chip or other marker on it. Players pick up the cards and hold them in their hands, being careful to keep them concealed from the other players, then a round of betting occurs.

If more than one player remains after the first round, the 'draw' phase begins. Each player specifies how many of their cards they wish to replace and discards them. The deck is retrieved, and each player is dealt in turn from the deck the same number of cards they discarded so that each player again has five cards.

A second 'after the draw' betting round occurs beginning with the player to the dealer's left or else beginning with the player who opened the first round (the latter is common when antes are used instead of blinds). This is followed by a showdown, if more than one player remains, in which the player with the best hand wins the pot.

House rules[edit]

A common 'house rule' in some places is that a player may not replace more than three cards, unless they draw four cards while keeping an ace (or wild card). This rule is useful for low-stakes social games where many players will stay for the draw, and will help avoid depletion of the deck. In more serious games such as those played in casinos it is unnecessary and generally not used. However, a rule used by many casinos is that a player is not allowed to draw five consecutive cards from the deck. In this case, if a player wishes to replace all five of their cards, that player is given four of them in turn, the other players are given their draws, and then the dealer returns to that player to give the fifth replacement card; if no other player draws it is necessary to deal a burn card first.

Another common house rule is that the bottom card of the deck is never given as a replacement, to avoid the possibility of someone who might have seen it during the deal using that information. If the deck is depleted during the draw before all players have received their replacements, the last players can receive cards chosen randomly from among those discarded by previous players. For example, if the last player to draw wants three replacements but there are only two cards remaining in the deck, the dealer gives the player the one top card he can give, then shuffles together the bottom card of the deck, the burn card, and the earlier players' discards (but not the player's own discards), and finally deals two more replacements to the last player.

Sample deal[edit]

The sample deal is being played by four players as shown to the right with Alice dealing. All four players ante $1. Alice deals five cards to each player and places the deck aside.

Bob opens the betting round by betting $5. Carol folds, David calls, and Alice calls, closing the betting round.

Bob now declares that he wishes to replace three of his cards, so he removes those three cards from his hand and discards them. Alice retrieves the deck, deals a burn card, then deals three cards directly to Bob, who puts them in his hand. David discards one card, and Alice deals one card to him from the deck. Alice now discards three of her own cards, and replaces them with three from the top of the deck (Note: in a player-dealt casino game there is often a rule that the dealer must discard before picking up the deck, but this is a home game so we won't worry about such details).

Now a second betting round begins. Bob checks, David checks, Alice bets $10, Bob folds, David raises $16, and Alice calls, ending the second betting round and going directly into a showdown. David shows a flush, and Alice shows two pair, so David takes the pot.

Stripped deck variant[edit]

Five-card draw is sometimes played with a stripped deck. This variant is commonly known as 'seven-to-ace' or 'ace-to-seven' (abbreviated as A-7 or 7-A). It can be played by up to five players. When four or fewer players play, a normal 32-card deck without jokers, with ranks ranging from ace to seven, is used. With five players, the sixes are added to make a 36-card deck. The deck thus contains only eight or nine different card ranks, compared to 13 in a standard deck. This affects the probabilities of making specific hands, so a flush ranks above a full house and below four of a kind. Many smaller online poker rooms, such as Boss Media, spread the variant, although it is unheard of in land casinos.

Maths of Five-card draw[edit]

Pre-draw odds of getting each hand
  • Royal flush <0.001%
  • Straight flush (not including royal flush) <0.002%
  • Four of a kind 0.02%
  • Full house 0.14%
  • Flush (excluding royal flush and straight flush) 0.20%
  • Straight (excluding royal flush and straight flush) 0.39%
  • Three of a kind 2.11%
  • Two pair 4.75%
  • One pair 42.30%
  • No pair / High card 50.10%

See also[edit]

Five

External links[edit]

Five

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